A while ago I posted some thoughts about architectural photography, critiquing the approach which some practitioners take to achieve their own “style”. Image-makers, like architects, are sometimes caught in the trap of delivering what’s expected and the vogue for the past couple of decades has been photo-realistic CGI (computer-generated images).
Several folk from my year at architecture school went on to work for computer games companies, building virtual environments which players navigate through. Yet the way these imaginary spaces link together – despite their visual sophistication – lacks the imaginative or even metaphorical structure of even early multi-media such as Chris Marker’s “Immemory”.
Rather than writing full-blooded critiques on this blog, I try to briefly mention things which I find inspiring, then try to explore the things which in turn inspired *them*. One of those is Andrei Tarkovsky’s film “Stalker”. As time goes on, it seems more relevant than ever – Chris Marker acknowledged Tarkovsky as one of the greatest film directors – and dozens of computer games have picked up reference points from the film.
While its title it may sound like a Hitchcock thriller – with tension building up as the heroine is stalked by a maniac – Stalker in this context is like the highland guide who shepherds a group of hunters into the wilds in a John Buchan novel. Stalker is simultaneously truer and far more difficult than any film made in Hollywood, because it’s about ideas, which the visuals support rather than offering a spectacle.
Stalker has been labelled with all sorts of badges: science fiction, existential, art-house … but if you are interested in ideas, you should search out a copy. Stalker captures the atmosphere that hundreds of computer games tried to copy in the years following; it foreshadows the most terrible environmental disaster of our era – Chernobyl; I went into a bit more detail in my piece about Chernbyl in the magazine.
For years Andrei Tarkovsky was better known for his earlier film, Solaris, which is the prototype of the modern science-fiction film, and among film-makers is probably more influential than Stanley Kubrick’s “2001”. Having successfully transported us to a space station in Solaris, Tarkovsky sought an other-worldly environment for Stalker. While the steppe of Tadjikistan was considered early on, Stalker was eventually shot in an industrial wasteland in Estonia on the Baltic.
Stalker revolves around “the Zone”, a super-natural territory, but by the account of Tarkovsky himself doesn’t symbolise anything in particular. “The zone is a zone, it’s life, and as he makes his way across it man may break down or he may come through. Whether he comes through or not depends on his own self-respect, and his capacity to distinguish between what matters and what is merely passing.”
Tarkovsky battled against the Soviet apparatchiks to get his films made – and sadly it seems that creative people in today’s Russia will end up as dissidents again, given the horror unfolding in Ukraine and the tightening of Putin’s grip on the Russian state and its media.
Meantime to lighten the dark mood, I’ll mention Georgia Daskalakis’s book, Stalking Detroit, which looked at the non-places and terrains vague left in the city of Detroit at the start of the 21st century. The photos and text make the case that the ruins of Detroit form somewhere with the same atmosphere as Tarkovsky’s film, although the Zone is in visitors’ minds as much as on the ground.
I bought a copy of Stalking Detroit over the phone, in a fraught transaction with Triangle Bookshop in London. They’re no longer in business, but whoever picked up the phone when I called seemed incredulous that someone had called from Dundee, and was interested in buying an architecture book. Send it to where? But that would require packing and posting! Yes, but I’m happy to pay? There was a long disgruntled sigh at the other end of the line.
It looks like I was lucky. It’s yet another interesting short-run architecture book which Amazon’s algorithm has hiked up to $300, when it should be available second hand for a far more reasonable price.
Perhaps civilisation really does end at Watford Gap, and architecture books too.
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